El’varrnen (Lobster Head)


Type: Alien Failed Jedi
DEXTERITY 3D
Blaster 4D, Dodge 5D+2, Lightsaber 6D+2, Melee parry 4D+2, Melee combat 5D
KNOWLEDGE 2D
Streetwise 8D+2, Survival 6D, Languages 5D, Planetary Systems 9D+2, Scholar: Jedi Lore 3D+1
MECHANICAL 4D
Space Transports 5D, Sailed Nautical Vessel Op. 4D+1
PERCEPTION 2D+2
Con 7D, Bargain 5D+2, Gambling 3D, Search 8D, Sneak 6D+2
STRENGTH 3D
Brawling 4D+2, Stamina 7D+1
TECHNICAL 2D+1
First Aid 4D+2
Special Abilities:
Natural Armour: Lobster Head has a crustacean armour which gives him +1D to his Strength when resisting damage
Habit - Drunk: Lobster Head is an alcoholic, which is the main reason that he failed to become a Jedi.  He had the
natural talents which were recognised by E'Raan, but was never shown how to use them by the council.  Lobster Head must make a Very Difficult Stamina check to resist the urge to drink.

Force Skills: Control 5D, Sense 4D, Alter 3D+1
Control: Absorb/dissipate energy, Control Pain
Sense: Magnify senses, Receptive Telepathy
Alter: Telekinesis
Control + Sense: Projective Telepathy, Lightsaber Combat

Force Points: 6
Character Points: 14
Move: 10
Equipment:  Jedi robes, lightsaber, flask of alcohol, “The Hickup” (modified YT-1300)


El’varrnen (Lobster Head): Middle Age Male Crustaciions, Jedi Guardian 6/Scout 3; Init +1 (+1 Dex); Def 22 (+1 Dex, +9 Class, +2 Species); Spd 8m, swim 12m; VP/WP 72/17; Atk +11/+6 melee (1d3+3, punch), +11/+6 melee (3d8+3, crit 19-20, Lightsaber), +9/+4 ranged (by weapon); SQ Aquatic dweller, Lightsaber Damage +1d8, Trailblazing; SV Fort +10, Ref +8, Will +6; SZ M; FP: 5; Rep: +6; Str 16, Dex 12, Con 17, Int 13, Wis 12, Cha 11.

Equipment: Comlink, Force Talisman +2, Lightsaber

Skills: Bluff +8, Craft (Lightsaber) +4, Hide +5, Knowledge (Streetwise) +5, Knowledge (Systems) +6, Listen +7, Pilot +5, Profession (Gambler) +3, Read/Write Crustaciian, Search +5, Speak Basic, Speak Crustaciian, Spot +7, Survival +8

Feats: Alertness, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Skill Emphasis (Bluff, Survival, Telepathy), Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons)

Force Skills: Enhance Senses +5, Heal Self +5, Move Object +4, Telepathy +8

Force Feats: Alter, Control, Dissipate Energy, Sense


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