Welcome young Pilots. My name is Wing Commander Bakki Romilar of Dragon Squadron. Today I intend to teach you all a few things about Starfighter piloting which should make the task of piloting a lot easier than the methods you are currently using.

When we look back at some of the campaigns that have been executed by the Rebellion, such as the Battles of Yavin, Refrax, and Endor, we see that a major advantage that the Rebellion has against the Empire is its skilled pilots and robust ships. Without either of them, we could not have saved Yavin, nor taken Black Ice at Refrax, nor won the final battle at Endor.

In Star Wars: The Role-Playing Game: Revised and Expanded, the rules for starfighter combat uses the imagination of the player for the placement and movement of ships during play. The rules are simple, but consequently make the location of the ships very difficult to visualize. Because of this, myself and my team from Dragon Squadron set about to change that. The result was something quick, simple, and visually appealing, yet able to capture the feel of the dogfights from the Star Wars movies.


THE TOOLS OF THE TRADE

To play the game using the below rules, you will need a few tools.

The Galoob Micro-machines are a must, as they help show the ships in their respective positions on the board.

Second you will need a large number ‘flying-stands’. The Micro-Machine stands provided in the Galoob packs are good, but when you glue the Hexagonal Template underneath the stand, we found you can have a few problems. We suggest the bases available through Games Workshop. This is excellent, as the bases are bigger than the required Hexagonal Template, and give enough surface area to glue the Hex Template to. The larger Flying-Bases’ are also excellent for Capital Scale ships.

The next things you will need are some large sheets of Hexagon paper. These are available at any good gaming store, or can be readily found on the web (but this may require a lot of cut and pasting). The sheets must be filled with hexagons of the size shown in diagram A. These sheets will be later cut up into board sections, and base-templates which will be glued to the miniature stands.

First thing is to turn your sheets into game boards. A good board section might be 30 cm by 30cms, although we found that the best type of sheet is A3. Get a few of these board sections done, as these will be your playing field or your game board. We found that cutting these sheets to the size you want, and then gluing them to a piece of cardboard is the best. You can also laminate, or place adhesive plastic to protect your game board surface.

hex.jpg (9601 bytes)After completing your game boards, the next thing that the hex-sheets are used for is the fighter base templates’. Cut each hex out. Each hex is then affixed to the bottom of the flying base. Once the hex-shape is affixed to the base, a coloured triangle should be placed on the bottom as has been done with the hexagon in the diagram at the right. You can add symbols, numbers or whatever you like to the base to give it that personal feel.

Once that has been completed, you then affix your Galoob Micro-Machine to the top of the figure stand with the front of the ship facing where the red triangle is facing.

Now you’re ready to play.


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