|
Attribute
Dice:
12D
DEXTERITY: 1D/2D+2
KNOWLEDGE:
2D/4D+1
MECHANICAL:
2D/4D+2
PERCEPTION: 1D/3D
STRENGTH: 1D+1/3D+2
TECHNICAL:
3D/6D
Special
Abilities:
Starship
Design:
The Kaldra have been known throughout small parts of the Empire as great
technical designers. When a
Kaldra attempts to modify or repair any technical system or device, all
difficulties are reduced by 1 level.
Also, when a Kaldra rolls Heroic (unmodified by Force Points,
Character Points, etc), the system or device may be bettered by +1 pip of
damage, effect etc without incurring jury-rigged modifiers.
Special
Abilities:
Sight:
All Kaldra have the ability to see into the infra-red spectrum.
When in sight obscuring circumstances, Kaldra suffer no Perception penalties.
Story
Factors:
Rebellion
Ties:
The Kaldra have been forced into hard labour by the Empire and their
Supreme Director, Kruxx Borg. Most
of the Kaldra are part of the Sarnikalon Resistance Force (SRF), under the
command of Midge Dankwater. The
SRF has now been incorporated into the Fakir Sector Force and most player
character Kaldra will have some connection with this SecForce.
Move:
9/11
Size:
1.1-1.3 meters tall
|