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Attribute
Dice:
13D
DEXTERITY:
2D/5D
KNOWLEDGE: 1D/3D+2
MECHANICAL: 1D/4D
PERCEPTION: 1D/4D+2
STRENGTH: 2D/5D+1
TECHNICAL: 1D/3D
Special Skills:
Mechanical
skills:
Beast
Riding: Tris
All Coynites raised in traditional Coynite society have this beast
riding specialisation. Beginning
Coynite player charcters must allocate a minimum of 1D to this skill.
Special
Abilities:
Sneak:
Coynites get +1D when using sneak
Claws:
Coynites have sharp claws that do STR+1D+2 damage and add +1D to their brawling
skill.
Intimidation:Coynites
gain a +1D when using intimidation due to their fearsome presence.
Story
Factors:
Honour:
To a Coynite, honour is life. The
strict code of the Coynite law, the En'Tra'Sol, must always be followed.
Any Coynite who fails to follow this law will be branded af'harl
("cowardly deceiver") and loses all rights in Coynite society.
Other Coynites will feel obligated to maintain the honour of their
species and will hunt down this Coynite.
Because an af'harl has no standing, he or she may be murdered,
enslaved or otherwise mistreated in any way that other Coynites see fit.
Ferocity:
The Coynites have a deserved reputation for ferocity (hence their bonus to
intimidation).
Move:
11/15
Size:
2.0-3.0 meters tall
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